Does Whiterun Ever Get Repaired
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Detail
Walkthrough: written by Eddie the caput, not checked
Advantage: written past multiple users, non checked
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Contents
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| The Stormcloaks begin their advance on the city of Whiterun. |
Quick Walkthrough [edit]
- Get your orders from Ulfric.
- Meet the Stormcloaks preparing for the set on.
- Tempest Whiterun.
- Defeat Jarl Balgruuf the Greater.
Detailed Walkthrough [edit]
Making it to the Gates [edit]
The Whiterun guard have stationed themselves atop the walls in order to defend the city...
After finishing the previous quest, Jarl Ulfric Stormcloak will tell you that you are going to assist take Whiterun. Report to Galmar Stone-Fist for orders, who will direct you to meet him outside the urban center.
At this point, the Whiterun and Dragonsreach icons will disappear from the map and the urban center will not be reachable via fast travel for the duration of this quest, even if a house is endemic or if yous take a spouse in Whiterun. Simply the surroundings of the metropolis can be reached via fast travel, or y'all can utilize a Wagon from Windhelm to go there past asking Alfarinn, information technology will cost yous 20 gold, however if you choose this selection.
Head to the Whiterun Military Camp, southwest of Whiterun, and you will notice that the besieging of Whiterun has already begun. Head to where Galmar is briefing the men on the attack and listen in. He will say your destination is the drawbridge that has been raised to go on the attackers out.
Once the rallying of the troops is done, charge in with Galmar and the troops. Don't worry likewise much about killing all the Imperials, as more spawn. When yous accomplish the first ready of wooden barricades is also when you meet the first enemies. Breaking through the barricades is easy. Striking them a few times with a weapon and they suspension. Your journal will then tell you to lower the drawbridge. Motility up the path to the small wooden bridge with the rock walls to your side, head upwards there, and go up the walkway. You will see two drawbridge levers over the drawbridge. Pull one. The bridge will autumn, and the soldiers will come across the city.
Inside the Metropolis [edit]
...which is rapidly overwhelmed by the Stormcloaks.
Head into the city. Your destination now is Dragonsreach (It may exist safer to stay with Galmar and the soldiers). Several barriers block the entrance to the plains district, which are destroyed afterwards 3 blows from any weapon (ability attacks make no difference). Upon inbound Dragonsreach, 3 soldiers will accuse at you, only they volition die easily. Continue up the stairs, where Balgruuf volition shout about not letting yous take the city without fighting dorsum. So he, three guards, and his Housecarl, Irileth, will attack you. Kill the soldiers. Later on the jarl is reduced to 25% health, he will stop the fight and surrender.
Vignar Gray-Mane will approach the jarl and they will have a short conversation. Galmar will end the conversation after a while, Vignar will walk off afterwards a few more than words and Balgruuf will address you for a minute. With Balgruuf stepping downward, Vignar takes the throne as the new Jarl of Whiterun. The quest volition end there and the next quest, Liberation of Skyrim, will brainstorm.
When you return to Ulfric Stormcloak in Windhelm, he commends yous for the victory and rewards you with an enchanted leveled weapon and gives you the title "Water ice-Veins".
Notes [edit]
- The Whiterun Guards faced in this battle are significantly lower level than those normally patrolling the city.
- Bodies will quite oftentimes disappear during this quest - this is intentional to reduce lag and is not a issues.
- After the battle, if y'all have an outstanding bounty in the Whiterun Concur, it volition exist erased.
- This quest, Boxing for Whiterun (Imperial), Battle for Solitude, and Battle for Windhelm are all different radiant versions of the same quest.
- From here on, Stormcloak Soldiers will take over every bit guards of the Whiterun Hold, though Whiterun Guards will keep to patrol Riverwood. Whether this is intentional or not is unknown.
- Taking the railroad vehicle directly to Whiterun automatically skips the objective to "Break through the Enemy Barricade".
- Afterwards getting your orders at the Whiterun War machine military camp, you lot tin can head straight to Windhelm. The battle volition be won in your absence, simply Ulfric Stormcloak will be disappointed that you ran away.
- Severio Pelagia dies at the beginning of this quest.
- If LuciaHF has been adopted, she will exist transferred to the Bannered Mare until later on the battle is over. This happens considering her editor location is there and CWCitizensFlee will pick her up in one of the aliases.
- The Bannered Mare will have a barricade across the principal archway and both doors will be expert locked, however if you option the lock, both Hulda and Saadia volition take their normal spoken communication options, welcoming you and are willing to trade.
- Breezehome becomes locked again, key required.
- Honningbrew Meadery is apprentice locked during this battle, however if you pick the lock Sabjorn volition exist dorsum in charge with both him and Mallus Maccius telling you lot to get out and treating you as if they don't know you. You are unable to trade with either of them.
- Y'all will be unable to enter Jorrvaskr during or after the battle as all the doors crave a central.
- Unused files advise Jarl Balgruuf the Greater was intended to abscond the battle through a underground passage located backside the throne rather than stay and fight.
- Stealing items causes a bounty to be practical to Eastmarch rather than Whiterun.
Bugs [edit]
- Afterwards defeating the Jarl and getting him to surrender, the quest pointer may continue to point to him, but no interaction is possible and the quest does non update.
- Hitting the Jarl and then paying off the bounty may set up this.
- The doors to Jorrvaskr and the Underforge will go locked during this mission, and may not unlock after it's completed. Since the doors require an unavailable cardinal, this renders the buildings (as well as the Companions inside) inaccessible to y'all.
-
You can unlock the doors using the unlockconsole command. - Fast-traveling to any town and so dorsum to Whiterun may resolve the issue.
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- You may not be able to break barricades as a werewolf.
- Aela the Huntress may disappear if she is your wife at the time. She may come dorsum eventually after y'all have moved on to the adjacent quest, Liberation of Skyrim.
- The Stormcloak soldiers might attack your follower(s). It is advised to society any followers to expect exterior the gates earlier inbound. ? [verification needed — Needs testing to make up one's mind if this is due to a issues or something else]
- Receiving the quest update "force Jarl Balgruuf the Greater to give up" may cause the game to crash upon entering Whiterun or, if the urban center is entered beforehand, the game may crash immediately upon receiving information technology.
- Killing Whiterun guards instead of Regal soldiers will incur a bounty, though it volition be removed after the battle.
- Entering Chillfurrow Farm or Pelagia Subcontract during this quest may end it prematurely.
- Upon entering Whiterun, there may be no Regal soldiers and you may be unable to get Balgruuf to surrender.
- Ulfric may not give you lot any orders earlier the battle, which will prevent the quest from progressing.
- Upon completion of the quest when you are asked to render to Ulfric, information technology may not let yous continue, and the normal dialog will appear. In addition, the fast-travel markers will exist disabled and the battle music may all the same be running.
- If not in or near Whiterun, fast-travel to Pelagia Subcontract and walk into the city from there.
- If the battle music is still running, become to Dragonsreach and wait until it completes. The completion of the battle music also completes the Battle for Whiterun quest properly and solves about issues with the Civil State of war questline.
- If Whiterun's markers are however disabled, walk dorsum out of the metropolis gates, following the path towards the stables until the markers reappear.
- Travelling to the Stormcloak campsite outside of Whiterun may also resolve the issue.
Quest Stages [edit]
Only the quest stages and objectives that are possibly relevant to this radiant version of the quest are shown.
| Battle for Whiterun (CWSiegeObj) | ||
|---|---|---|
| Phase | Finishes Quest | Journal Entry |
| 1 | Ulfric Stormcloak has ordered me to bring together Galmar Stone-Fist in taking the city of Whiterun. | |
| 8999 | | |
| 9000 | | Nosotros take taken the city of Whiterun. Proving the righteousness of our cause and the fierceness of our warriors.[verification needed — Does this brandish? Looks like it shouldn't in the CK.] |
| Unknown | Objective 1000: Go your Orders from Galmar Stone-Fist Objective 1005: Pause through the Enemy Barricade Objective 1015: Follow Galmar Stone-Fist Objective 1020: Open the Exterior Gate Objective 1030: Open the Drawbridge Objective 1050: Enter Whiterun Objective 1060: Break through the Outset Barricade Objective 1070: Suspension through the Second Battlement Objective 1080: Break through the Terminal Barricade Objective 1200: Force Jarl Balgruuf the Greater to surrender Objective 1210: Have Jarl Balgruuf the Greater'due south surrender | |
- The following empty quest stages were omitted from the table: 9999.
Notes
- Any text displayed in angle brackets (e.yard.,
<Alias=LocationHold>) is dynamically set by the Radiant Quest system, and will exist filled in with the advisable give-and-take(due south) when seen in game. - Not all Periodical Entries may announced in your journal; which entries appear and which entries do not depends on the style in which the quest is done.
- Stages are not always in guild of progress. This is usually the example with quests that have multiple possible outcomes or quests where sure tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
- If an entry is marked equally "Finishes Quest" it means the quest disappears from the Active Quest listing, merely yous may nevertheless receive new entries for that quest.
- On the PC, information technology is possible to utilize the panel to advance through the quest past entering
setstage CWSiegeObj phase, wherephaseis the number of the phase y'all wish to complete. Information technology is not possible to un-complete (i.e. go back) quest stages, but information technology is possible to articulate all stages of the quest usingresetquest CWSiegeObj.
Source: https://en.uesp.net/wiki/Skyrim:Battle_for_Whiterun_%28Stormcloaks%29
Posted by: mayfielddisce1964.blogspot.com

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